by Bobby Singleton
Contributing writer
“Halo 4” is a considerable game and certainly lives up to the hype it inspired leading up to its release.
The game play has some slight differences from the previous five Halo games released and the weapons have a noticeable difference in the way they work. The new graphics and continuation of the Halo storyline work well to create a fun and altogether new Halo game.
In comparison to its predecessors, “Halo 4” comes off as a cross between “Halo: Reach” and “Halo: ODST” for graphics and mapping. This creates a retro gaming feel with the advancement.
The storyline is excellent and has a mass of history utterly new to the Halo universe. The influx of new information leaves one wanting to know more about what could be out there waiting in a new game or book.
In comparison to its predecessors, “Halo 4” definitely has the most intense and captivating in-game story and cut scenes, each cut scene a short film leaving the player sad that it has to end.
The new weapons, the Promethean set, feature a smaller diversity of weapons that are more powerful than those of the other races.
Of course, both the humans and the covenant have created new weapons that aren’t quite as powerful but still have their strengths.
The new weapons coupled with new active abilities make for new offensive and defensive strategies, making simple tactics with teamwork even more effective than possible in previous games.
All in all, online multiplayer matches have become much more interesting in how people use new weapons and abilities in new ways.
The multiplayer maps work much like those of “Reach” with a feel of “ODST” splashed in for graphics and lighting.
Editing maps has fun new features for certain game types, specialized weapons and objects.
Along with just these few little changes, the new set of maps has many to choose from and offers a fair range for all types of players, from up close and personal to long range and hidden.
Also with the new weapons and maps have come, of course, new vehicles.
Not much new on the covenant’s side, but a powerful new mech on the human’s: a high-powered robotics suit that acts as a tank.
In the end, “Halo 4” easily deserves a 9.5 for gameplay and a commendation for the continuance of Halo as a whole.
It is truly amazing that anybody could pick up where Bungie left off and make something great out of it.
Now just one problem remains for “Halo 4.” If “Halo 4” turned out this good, is “Halo 5” going to be able to match it and meet our expectations?